tag:blogger.com,1999:blog-74544902099359967932024-02-20T04:40:34.613-08:00www.merlindigitalart.com official blogThis blog is dedicated to XSI rigging technics and scripted tool creation.
But, as I work on many software, I might post some 3DS Max, After Effects, Flash and Photoshop articles.
I will try to show you the result of my reserches and, if asked (and if possible) to teach and share my knowledge.
Let's blog!!!Merlin Digitalhttp://www.blogger.com/profile/07020395595865915501noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7454490209935996793.post-30270278860957253502010-01-26T05:23:00.000-08:002010-01-26T06:18:15.621-08:00Alive - Creature Rigging Solution for XSI.<span style="font-weight:bold;">PRESENTATION:</span><br />Alive is a full customisable rigging tool that I am developing for my own use.<br />The idea was to create an advanced tool which can generate any type of character or creature rig (realistic human, cartoony mouse, centaur, mermaid, chimera...) with a few clicks and in a nice friendly user interface.<br /><br />I invite you to watch it in action:<br /><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=8980543&server=www.vimeo.com&show_title=0&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=8980543&server=www.vimeo.com&show_title=0&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://www.vimeo.com/8980543">Alive - Creature Rigging Solution</a> from <a href="http://www.vimeo.com/user2755555">Merlin Digital</a> on <a href="http://www.vimeo.com">Vimeo</a>.</p><br /><br /><span style="font-weight:bold;">WORKFLOW:</span><br />Unlike usual auto rig scripts, Alive lets you build your own character, limb by limb, just like a Lego system.<br />Because all the characters don't necessarily need the same features (stretch, arm curve, roll division...), Alive lets you specify the features to apply on each limb separately.<br /><br />Once the reference rig is done, a simple click on the "Final Rig" button is enough for "Alive" to bring life to your character :)<br />The final rig will be generated accordingly to your settings.<br /><br /><span style="font-weight:bold;">PERSPECTIVE:</span><br />"Alive" is still a WIP project. I am currently working on the quadruped and bird prototypes (which will be implemented very soon).<br />But the automatic rig creation is only the first part of my Alive project. I am currently thinking of a way to automaticaly create a flash synoptic view during the reference rig creation.<br /><br />I hope you enjoyed to watch this tool in action. If you have any comment, question, suggestion, or even a Character TD position to offer, you are very welcome!Merlin Digitalhttp://www.blogger.com/profile/07020395595865915501noreply@blogger.com9