<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7454490209935996793</id><updated>2012-02-16T17:49:57.721-08:00</updated><title type='text'>www.merlindigitalart.com official blog</title><subtitle type='html'>This blog is dedicated to XSI rigging technics and scripted tool creation.
But, as I work on many software, I might post some 3DS Max, After Effects, Flash and Photoshop articles.
I will try to show you the result of my reserches and, if asked (and if possible) to teach and share my knowledge.
Let's blog!!!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://merlindigitalart.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7454490209935996793/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://merlindigitalart.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Merlin Digital</name><uri>http://www.blogger.com/profile/07020395595865915501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_W7xSnsQs7SE/S1zspy2CHgI/AAAAAAAAAAM/yu-08g689ng/S220/logoProfil.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7454490209935996793.post-3027027886095725350</id><published>2010-01-26T05:23:00.000-08:00</published><updated>2010-01-26T06:18:15.621-08:00</updated><title type='text'>Alive - Creature Rigging Solution for XSI.</title><content type='html'>&lt;span style="font-weight:bold;"&gt;PRESENTATION:&lt;/span&gt;&lt;br /&gt;Alive is a full customisable rigging tool that I am developing for my own use.&lt;br /&gt;The idea was to create an advanced tool which can generate any type of character or creature rig (realistic human, cartoony mouse, centaur, mermaid, chimera...) with a few clicks and in a nice friendly user interface.&lt;br /&gt;&lt;br /&gt;I invite you to watch it in action:&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=8980543&amp;amp;server=www.vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://www.vimeo.com/moogaloop.swf?clip_id=8980543&amp;amp;server=www.vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://www.vimeo.com/8980543"&gt;Alive - Creature Rigging Solution&lt;/a&gt; from &lt;a href="http://www.vimeo.com/user2755555"&gt;Merlin Digital&lt;/a&gt; on &lt;a href="http://www.vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;WORKFLOW:&lt;/span&gt;&lt;br /&gt;Unlike usual auto rig scripts, Alive lets you build your own character, limb by limb, just like a Lego system.&lt;br /&gt;Because all the characters don't necessarily need the same features (stretch, arm curve, roll division...), Alive lets you specify the features to apply on each limb separately.&lt;br /&gt;&lt;br /&gt;Once the reference rig is done, a simple click on the "Final Rig" button is enough for "Alive" to bring life to your character :)&lt;br /&gt;The final rig will be generated accordingly to your settings.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;PERSPECTIVE:&lt;/span&gt;&lt;br /&gt;"Alive" is still a WIP project. I am currently working on the quadruped and bird prototypes (which will be implemented very soon).&lt;br /&gt;But the automatic rig creation is only the first part of my Alive project. I am currently thinking of a way to automaticaly create a flash synoptic view during the reference rig creation.&lt;br /&gt;&lt;br /&gt;I hope you enjoyed to watch this tool in action. If you have any comment, question, suggestion, or even a Character TD position to offer, you are very welcome!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7454490209935996793-3027027886095725350?l=merlindigitalart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://merlindigitalart.blogspot.com/feeds/3027027886095725350/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://merlindigitalart.blogspot.com/2010/01/alive-creature-rigging-solution-for-xsi.html#comment-form' title='8 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7454490209935996793/posts/default/3027027886095725350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7454490209935996793/posts/default/3027027886095725350'/><link rel='alternate' type='text/html' href='http://merlindigitalart.blogspot.com/2010/01/alive-creature-rigging-solution-for-xsi.html' title='Alive - Creature Rigging Solution for XSI.'/><author><name>Merlin Digital</name><uri>http://www.blogger.com/profile/07020395595865915501</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_W7xSnsQs7SE/S1zspy2CHgI/AAAAAAAAAAM/yu-08g689ng/S220/logoProfil.jpg'/></author><thr:total>8</thr:total></entry></feed>
